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Radial or axis independent reddit. sorry I wanted to kno...
Radial or axis independent reddit. sorry I wanted to know what difference there is between radial calculation, independent axis and true vertical ones. Really, you’ll just have to play around with it until you hit your sweet spot. . Then came radial. Is it better to use radial or axis independent movement on an elite series 2 controller ? (Or diagonals but I haven't seen anyone using that) How to Configure an XBOX Elite Series 2 Controller (Radial Axis-Independent Sensitivity Curve Shift) How To X 89. Anyone know which calculation is best for shooters? There’s radial. I don't know which one to decide… elite 2 : radial calculation independent axis now I have the elite 2 controller for some time but I never know in fps which is better and really what difference there is What do the True diagonals, Axis-independent, and Radial settings do in the Xbox Accessories App and when should you use each of these settings? Archived post. And true diagonals Archived post. I would stay away from true diagonals as it ramps the sensitivity kind of wonky. What I found was that radial was made to help with the other sensitivity curves. The default calculation setting is radial, with the two other options being either axis-independent or true diagonals for the left and right thumbstick. But if I were to change, let’s say left on the d-pad, I could change it to anything I wanted - Left Stick Right, V Jan 1, 2020 · Also curious if anyone changed the stick curve adjustment setting (radial, axis-independent, or true diagonals). Axis independent was the default on the old controller. Axis independent is based on X and Y axises, like in plotting points, or X axis / Y axis in math. I did a little research and from what I understand all the original xbox controllers up to and including the Elite series 1 used Axis independent controls. I recently got the Elite Series 2 controller and I noticed in the Stick settings inside Xbox Accessories you can choose Radial, Axis independent or True Diagonals. Default controllers are axis independent. I don’t know why radial is default on the Series 2, considering regular controllers are axis-independent. Meaning they take the x axis and y axis coordinates and calculate them together to get stick movement. OP is talking about the algorithm that determines how fast your aim moves relative to how far the thumbstick is displaced off-center from its Z-axis. then the wheel pops back to center. Jan 2, 2020 · You can also set the sensitivity to calculate based on Radial, Axis-independent, or True diagonals. The Elite 2 lets you choose among a few different sensitivity “curves” and three different ways to measure the position of the stick: radial, axis-independent, and true diagonals. Radial is cool but kinda limits the diagonals a little bit. New comments cannot be posted and votes cannot be cast. Axis independent means that within a few degrees of straight to any direction is straight to that direction and the position of the stick otherwise is (X, Y). Makes aim feel a little less responsive. In the Xbox Accessories app, you have to change the thumb stick calculation to axis-independent instead of radial. True diagonals is a step in-between radial and independent; imagine a circle (radial) in a box (independent axises) - there are dead areas in each corner where the circle doesn't reach the boxes corner. Only did a slight bit of research but seems to me that those are more for the FPS die hard, and wouldn't give much advantage to messing around with. Starting off with the key bindings, you can bind any button to any other button that you want. So if you play on a different sensitivity curve then normal, use radial, if you are on normal and want the what a standard controller uses, use axis independent. Radial calculates position stock is moved based on the center. What are you using and what is your understanding of how those settings work? Radial Axis independent True diagonals I feel like true diagonals is awesome for wall edits (since they're on a square basically) while radial feels more natural for looking around while building and in general (where "true diagonals" feels like shit lol). I have read elsewhere that PC players have to option to change their deadzone shape to square or cross. Radial means it takes (X, Y) and turns it into (R, theta). Cool but sometimes diagonals suffer depending on the game. I was googling this for like an hour. I personally prefer allmy buttons the same as they would traditionally be: the left stick is a left stick, down d-pad on the down d-pad, etc. Found a decent amount of Reddit threads, most with little traction. Axis independent. True diagonals- This is like a combination of Radial and Axis-independent, where stick movement is measured based on a circle, but the movement near the horizontal or vertical axes feels normal and the diagonals feel enhanced based on curve characteristics. 4K subscribers Subscribe About the stick calculations radial, axis-independent, and true diagonals on the xbox elite 2, is there a way to implements those . mbi6, eji3, xd9y, tdg2, ybdehm, cuxtx, bmhji, evhen, lhuk, mxok,